Azure Latch Clubs (Guilds): Cost, Members & Setup
What Clubs Are
Clubs (the game calls them Guilds in places — same feature, added in Update 14 alongside Ranked) are player-made communities with a name, a password and a member roster. Think of them as persistent teams for coordinating matches and chemical reaction partners.
Costs (Official)
| Action | Price |
|---|---|
| Create a club | 10,000 Cash |
| Upgrade (raises member cap) | 5,000 Cash |
| Maximum members | 30 |
That 10k is the same amount as the Mastery Don Lorenzo claim fee, so budget accordingly if you’re mid-questline — the economy guide covers how fast it earns back (a night in the AFK chamber roughly covers an upgrade).
Setting One Up
Create from the lobby menu: pick a name, set a password (this is how you control entry — share it only with invitees), pay the fee. Upgrades are per-club, so a full 30-member club represents about 10k + upgrades of collective investment.
Is It Worth It?
If you play with the same group weekly — yes: reliable chemical-reaction partners and organized 6v6/11v11 lobbies (gamemodes) are a real competitive edge. If you solo-queue, spend the 10k on the Mastery Don claim or convert toward spins instead.